Today I learned in WvW
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:: Guild Wars 2 :: PvP Discussion :: World vs World
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Today I learned in WvW
Mostly ripping off Reddit, but there's not many posts going on in this section so I thought I'd toss out a few interesting things about WvW.
A crossed swords icon occurs at 6 combatants, friend or foe. You could potentially go undetected with 2 rams on a tower if no one else was actively attacking (many people ignore the keep under attack symbol without orange swords, chalking it up to attacking npcs)
This one annoys me: players cannot damage walls. Stop hitting it with your hammer.
There are crafting stations (and, thusly, a bank) in your borderlands. Not in the other maps unless by keep upgrade.
Lords (Keep, Camp, whatever) npcs have a buff if they're being attacked too soon after being flipped by an opposing team that nullifies direct damage. Condition dmg still works, but duration is knocked down immensely.
If there's an upgrade progress bar in a keep/tower (and, well, 80-90% of the time otherwise anyway), don't take the fucking supply.
Last I checked, upgrading a siege bluepring via the mystic forge takes mithril, elder wood, 2 same blueprints, then a siege manual bought for a skill point by the NPC near the LA mystic forge.
All I can think of right now.
A crossed swords icon occurs at 6 combatants, friend or foe. You could potentially go undetected with 2 rams on a tower if no one else was actively attacking (many people ignore the keep under attack symbol without orange swords, chalking it up to attacking npcs)
This one annoys me: players cannot damage walls. Stop hitting it with your hammer.
There are crafting stations (and, thusly, a bank) in your borderlands. Not in the other maps unless by keep upgrade.
Lords (Keep, Camp, whatever) npcs have a buff if they're being attacked too soon after being flipped by an opposing team that nullifies direct damage. Condition dmg still works, but duration is knocked down immensely.
If there's an upgrade progress bar in a keep/tower (and, well, 80-90% of the time otherwise anyway), don't take the fucking supply.
Last I checked, upgrading a siege bluepring via the mystic forge takes mithril, elder wood, 2 same blueprints, then a siege manual bought for a skill point by the NPC near the LA mystic forge.
All I can think of right now.
Atrixe- Guest
- Posts : 9
Join date : 2012-10-04
Re: Today I learned in WvW
Yesh spread more of your wonderful knowledge so Yobi may learn it all bwahahahhaha
Ayobi- Poster
- Posts : 63
Join date : 2012-09-23
Age : 31
Location : California! hollaaa
Re: Today I learned in WvW
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Orbs-will-be-removed-from-WvW-in-an-upcoming-build
They are removing orbs. I'm conflicted. On one hand I like that the side that is getting rolfStomped won't be rolled so hard. On the other, I feel like we've just lost the feeling that all the maps were tied together into a greater battle (beyond points). The only "secondary" mechanic that remains is NPC camps that I find mostly meh except the ogres south of (the original) BossWatch. I mean, why the hell do most NPC camps march towards keeps anyways? They shine in hitting camps, where their killing shit isn't railroaded by a giant ass wall/gate.
They are removing orbs. I'm conflicted. On one hand I like that the side that is getting rolfStomped won't be rolled so hard. On the other, I feel like we've just lost the feeling that all the maps were tied together into a greater battle (beyond points). The only "secondary" mechanic that remains is NPC camps that I find mostly meh except the ogres south of (the original) BossWatch. I mean, why the hell do most NPC camps march towards keeps anyways? They shine in hitting camps, where their killing shit isn't railroaded by a giant ass wall/gate.
Atrixe- Guest
- Posts : 9
Join date : 2012-10-04
Re: Today I learned in WvW
I feel the same way about that. The only thing in having 4 separate zones without orbs is to split up numbers and queue times.
Tass96- Guest
- Posts : 42
Join date : 2012-02-19
Re: Today I learned in WvW
It is what it is. I like it because it puts us all on equal footing and there is no longer a concern for things like hacking the orb and all. However, I do feel like there should still be orbs, but with a different purpose. Lord of the Rings had orbs effect the PvE part of the game to an extent and Warhammer introduced orbs inside the forts to capture between pairings that gave healing bonuses and drop chances. I feel like if servers overall had more of a purpose to hold the orb rather than have better stats in WvW, then they still hold purpose.
As of right now, all orbs do is give zerg servers something to get before smaller servers even have a hope of defending or capturing it.
As of right now, all orbs do is give zerg servers something to get before smaller servers even have a hope of defending or capturing it.
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